Wednesday, May 13, 2009

Change alone is eternal, perpetual, Immortals!



IMMORTAL
- Souped up versions of the old Dragoon
- Counters heavy hitting units
- Vulnerable to fast attacking units
- Has fancy looking shields

Toastmold
It is nice to see Blizzard mixing up the classic Dragoon unit. The main feature of the Immortal is its hardened shields. I don't know the exact numbers, but I believe it takes a maximum amount of damage from all attacks. So a battle cruiser that normally does around 30 damage, but the Immortal's heavy shields will reduce this to 9 damage. So as you can see this will make it very nice versus units with slow attack speeds and massive damage. On the flip side units like Marines and Zerglings will kill Immortals at normal speed. This should lead to some interesting micro choices. I suppose a broad way of thinking about the Immortal could be looking at its similarities to the Mountain Giant from Warcraft 3.

Gavimandius
The introduction of the Immortal should lead to more strategic options in a lot of circumstances. With its ability to counter units like Siege Tanks we won't see the same sort of stale match ups in high level play, particularly between Protoss and Terran. Another great use will be to send in the Immortals first to soak up initial damage so your real bruisers can get in and start throwing hay-makers. I especially look forward to using Immortals to break through pansies and their 'towered' up bases. Contrary to this sentiment from the official Immortal page, "But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their people" I think that Immortals will be best used as cannon fodder. If your Immortals are the last things to die, you are probably having problems.

Cleopatra
In some Shakespearean play I said "Give me my robe, put on my crown; I have Immortal longings in me." As a result of this previous expertise in the subject, and the similarity to a line from the notorious BloodNinja cybering escapades, I have been asked to comment on the Immortal in Starcraft 2. I want to know, can this unit even hit air units? While reading the official page it seems like it might not. This will be a major deterrant to making more than a few of this unit at a time. Do the Protoss even have an specialized ground to air unit? (I'm not going to count Archons) I doubt that Stalkers will be beefy enough to counter air units too effectively. If they can't hit air, then their only job might end up being to fight tanks, and this might turn out to be too narrow to be ultimately useful.

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