Monday, May 4, 2009

Colossus



COLOSSUS
- The Colossus excels at countering masses of low hp units.
- Blizzard seems like they are still fiddling with their attack mechanics.
- Like the Raider, this unit transverses up and down cliffs.
- When attacked, this tall unit counts as both an air and ground unit.
- If caught while sleeping the Colossus can easily be tipped over.


Toastmold
Ah the Colossus! I look forward to tippy-toeing into unsuspecting enemy expansions with a couple Colossuses.. Colossi... Uhm... Colotsus and melting all their workers into pools of goop. This unit will deal out area damage a bit different than how Reavers did, and hey, you won't have to pay for each shot! It looks like it will be a bit more vulnerable than a Reaver and probably less able to instantly massacre an army and then run away. But hey, they look a bit like the the alien walkers from War of the Worlds. You can't go wrong with Tom Cruise right? He's America's sweetheart. Lastly, most units seem to have upgrades that are reflected graphically, marines get the shield, banelings start to roll with a speed upgrade. What could the Colossus get? Two words, roller skates.

Gavimandius
Hrm... I don't seem to remember the Reaver being able to crawl up cliffs. How would the Colossus be less able to blast the bejeepers out of something and then run away than a Reaver? They've retired Reavers because they are old technology. You see, the Protoss in this scenario is Mel Gibson, and the Reaver is his wife. Sure, they've been together a long time, and spawned many children/scarabs but she's getting old, and Mel Gibson/The Protoss needs something new and leggy. The Colossus is faster, can tap dance over cliffs, and still use shuttles! Under the control of one such as you, the Colossus might be more in line with the old Reaver in terms of power but in the hands of a good player they will be extremely annoying and pesky. [Hey, I'm awesome! -T] To sum up, you can't spell 'Colossus' without 'us'. [What does that have to do with anything!? -T]

Lucidorf
It's huge, it's a titan, it's actually a Colossus on the battlefield. [That's what she said -T] Pity that it is most likely a midget in terms of gameplay. By the sound of it, this unit is not an effective base destroyer. It lacks the range of the Siege Tank, the speed of the Reaper or the mobility of a Ghost. Why introduce a unit specialized in killing loads of small units, and then still keep the High Templar with Psionic Storm? It is time for a revolution, let's take away Psionic Storm from the High Templar and replace it with another ability, maybe a 'Psionic Cloud' that effects air only, and follows air around like a Hunter Seeker Missle of the Nighthawk.

zkss5
Like Toast, I'm looking forward to this unit; Reavers were always too unwieldy for my tastes, and the Colossus addresses the issues I had with Reavers: having to constantly build Scarabs, worry about wasting shots, and the necessity of having Shuttles to move them around. But I have a few concerns about the Colossus as it is. The first is its ultra-large unit status. This strikes me as being very similar to giants and giant slayers in war3's alpha, which I'm sure nobody else remembers at all. The Tauren Chieftain and the Abomination (when it was a hero) were the only giants I ever heard about, and the Mountain King was a giant slayer, which granted him bonus damage against giants. It seems to me they scrapped it partially because it was in the game so little, so what was the point? And this ultra-large thing seems to mirror that. There's basically nothing making use of it, so what good is it really? And from what I've seen of the Colossus so far, it doesn't pack enough of a punch to justify such a drawback. I'm hoping they'll take a close look at this before too long.

Also, I'm not happy with their current attack mechanic. There's just something about how static it is that I'm not feeling, and the first attack we were shown made a lot more sense to me. At the moment, I think if they sort of combined the first attack mechanic with the current one, they'd be on to something. I'm picturing it as the first attack graphic, sweeping like the current one, but sweeping freely from target to available target, instead of locked into just a small line at a 90 degree angle from where it's facing. The two beams dealing some amount of damage per second and also aoe damage around the target as well, and it just moves from target to target during each attack, probably capped by amount of time it can fire per attack cycle, which would give it a bunch of damage against one target (which would help it be a better base attacker, like Rince wants, if you controlled its placement well) and it would do a bunch of splash damage to clumps of enemy units, like it does now, just less awkwardly. Just a thought, but I really dislike how inflexible the current attack is.

1 comment:

  1. Pink!? Oh boy.. I'm going to kill you all kinds of bread.

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